Magic is categorized into the usual elemental output wind, water, fire, earth and so on and so forth. Not too dissimilar to the foundation of Enter the Gungeon, players will need to clear floor upon floor of enemies to make any real progression. There’s no shortage of foes that stand in your way, grouped with tough-as-nails boss battles at the dusk of each run. You’ll be tasked with traversing a wide range of interesting locations along the way, whilst harnessing arcana to pull off some devastating magical abilities. It falls to you to master all that you have learned and make it through these challenges in one piece. This location is none other than your very own participation in the chaos trial, an event that is highlighted numerously during the museum’s exhibits. Before the walk-in presentation is over, an artifact shatters its confining display glass and teleports you to a mysterious location. Throughout the museum sits a wide collection of information points and exhibits, lending you some swift insight as to what lies in wait ahead. Wizard of Legend begins by placing you within the confines of a museum, though instead of merely serving this section of the game as a tutorial, it allows the player to learn of the history of wizards and magic – known as arcana. Furthermore to that and equally as impressive, Wizard of Legend is their debut project. What follows on from this is nothing short of a remarkable adventure that quite frankly surprised me, taking into account that this entire experience has been developed by just two people. The game instantly throws its players into its world with an attitude that almost comes across as though the game expects you to know about it. What struck me the most is that at first, I was worried that Wizard of Legend may have been too arrogant for its own good. Contingent99 have carefully crafted this game in such a way to ensure that it not only has a fantastic first impression, but will go on to stand the test of time in the long run, and accomplishment not quite met by its peers. Straight off the bat, Wizard of Legend achieves that ten fold. If you ask me, a good dungeon crawler knows where to put the hook and bait, constantly enticing its audience into one more proverbial run. When it comes to dungeon crawlers, there needs to be a very fine line between difficulty and intricacy.
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